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McClure School Blog

  • New Course: ITS Urban Tech for Social Good

    Offered in the Spring of 2021, this is a course taught by current director of the J. Warren McClure School of Emerging Communication Technologies, Julio Arauz. This new course called ITS Urban Technology for Social Good will focus on understanding, identifying, and applying different ways that technology can be used to create a positive effect on society.

  • Learning IT with Dr. Hans Kruse: Twitch Streams Exploring Emerging Technologies

    While Twitch is known more commonly as a streaming platform for gaming , previous director of the J. Warren McClure School of Emerging Communication Technologies and professor Dr. Hans Kruse plans to begin a series of streams that share a behind the scenes look at how he learns new things in both the IT and gaming world.

  • AI for Good: Breakthrough Tracks

    On September 29, 2020, the AI for Good Global Summit held a webinar about their breakthrough tracks and the projects associated with different topics. The three breakthrough track topics are Gender Equity, Future of Food, and Pandemic Intelligence. The overarching goal is to advance the United Nations sustainable development objectives by using artificial intelligence (AI) data ecosystem, community building and collaboration.

  • Alyssa Stahl talks about her new job as an XR Designer and Developer for Healium

    Alumnus Alyssa Stahl talks about Healium, a progressive VR company that showcases the mental healing power of VR!

     

  • Alanis's Journey in the ECT Program

    Alanis Rupprecht, one of our graduate students and lead member of our PR unit, talks about her projects and motivation in the ECT program!

  • ECT Gaming Servers: Educational & Fun

    Near the end of Spring semester in 2020 when Covid-19 forced students and faculty to switch to online learning, The J. Warren McClure School of Emerging Communication Technologies created multiple gaming servers as a way for students to socialize and continue extracurricular learning as done through the Bobcat Network Innovation Center (BNIC).

  • AI for Social Good: What Next?

    On September 29th, 2020, the AI for Good Global Summit held a webinar for a keynote speaker to discuss the beneficial use of artificial intelligence (AI) and about principles which should govern new social norms and legislation about its use.

  • VR for Social Good: VHIL

    When does the brain treat virtual and augmented reality as if they were real? How do virtual experiences affect people? What psychological theories explain how we interact with virtual people? How can augmented reality systems maximize remote communication?

  • VR for Social Good: Project Nourished

    Using technologies such as artificial intelligence, augmented reality, virtual reality and mixed reality, Project Nourished creates an experience designed to heighten sensations of food, beverage, and medicine, while also producing therapeutic effects by altering the motion, form, color, scent, taste, temperature and more.

  • VR for Social Good: Charity

    With the continued enhancement of virtual reality, or VR for short, charities and non-profit organizations are trying to use VR to help encourage charitable acts, whether from money or volunteering. Charities and non-profits already tell stories to try to inspire charitable giving, but with the use of VR, it takes storytelling to a different level.

  • Game Design from Home: How John Bowditch & his Students are making Online Learning Work

    From the J. Warren McClure School of Emerging Communication Technologies, Professor John Bowditch, director of the Game Research and Immersive Design (GRID) Lab, sorts through these challenges this semester with his Digital Game Design class, an introductory class to the Game Development track in the Games and Animation degree.

  • Doug Bowie talks about the ECT's performance upgrades

    The ECT school upgrades their network to increase efficiency and speed

  • Conducting Labs from the Comforts of Home: Professor Brandon Saunders safely brings hands-on education to OHIO students

    Brandon Saunders, professor at the McClure School and current instructor for this semester’s run of ITS 3110, decided that if students couldn’t come to his lab, he would bring the lab to his students.

     

  • The Nexus of Esports, Sports, Technology, Communities and Hope

    On September 3rd, 2020, the AI for Good Global Summit held a webinar and discussed how ITU and the Global Esports Federation can use esports and emerging technologies to scale AI for Good.

  • How our relationship with data can help with climate change

    Max Semenzcuk talks about the energy consumption of accessing the digital world, as well as alternatives we may need in the future.

  • Bobcat Esports President Spotlight

    Micah Tóbon, the current Bobcat Esports President, will be coming back to Ohio University for the fall semester with aspirations of promoting and enhancing the organization.

  • A.I. For Good Event Retrospective – Self-Driving Cars

    April 2020, the U.N. held a virtual meeting on Zoom discussing the implications of self-driving autonomous cars, and how COVID-19 has impacted the production and advancement of the technology.

  • Introducing the NIST Extended Reality (XR) Community of Interest (COI)

    On August 26th, 2020, the National Institute of Standards and Technology (NIST) hosted a webinar to publicly introduce the NIST extended reality community of interest.

  • Eric Williams talks about his Pedagogy class and the potential of the McClure School

    Eric Williams implements 360 video and VR in his Master’s Media Pedagogy class.

  • AI Technologies to Achieve Gender Equity

    On June 23rd, 2020, the AI for Good Global Summit hosted a webinar apart of their global dialogue on accelerating the United Nations sustainable development goals. The panel was comprised of what the AI for Good Global Summit calls their Gender Brain Trust. This Brain Trust is a team of people with expertise in data and AI, short for artificial intelligence, systems to help drive global initiatives in the area of gender equity.